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M1 chapter 1 - mathematical modelling
In this chapter you will be introduced to the art of making simplifications and assumptions that allow real-world problems to be tackled using relatively simple mathematics and physics.Table of Contents
Sections
M1 section 1.0
What is mechanics all about?
In this course we aim to solve some simple-to-state problems about the behaviour of inanimate objects in real-world. We do this by making some simplifications and assumptions about the situation. Often we may re-introduce some of these complexities later.
As an example in many sports a ball is kicked, hit or thrown. If all we want to do is get a rough idea of how far it will go, we can assume that the ball is
A foretaste of mechanics - sample problems:
You need to know:
Examples:
C4 Exercise 6A
C4 section 6.2